Bill · H.R. 8970· House(119-HR-8970)
Gambling Disorder Health Study Act
- Introduced
- 5/21/2026
- Last activity
- 5/21/2026 — Referred to the House Committee on Energy and Commerce.
- Sponsored by
- Daniel Goldman
- Cosponsors
- - 0 - 1
- Introduced
- In Committee
What this bill would do
The Gambling Disorder Health Study Act directs the Secretary of Health and Human Services to lead a research program regarding gambling disorder. This research aims to understand the origins, manifestations, and long-term effects of the disorder. The program will examine how various technologies, such as mobile apps and social media, impact the development of gambling issues. Additionally, the research will look into potential treatments, interventions, and the demographic profiles of those affected. The Secretary will collaborate with various federal agencies and academic institutions to conduct this work. Finally, the Secretary is required to submit annual progress reports to Congress.
Yes· 3 of 19
Does this put more money into medical research?+5
The bill specifically authorizes significant research funding to understand the impact of gambling disorders.
Does this put more money into scientific research?+5
The bill authorizes funding specifically to advance scientific understanding of gambling disorder.
Does this make mental health care easier to get?+4
By researching treatments and interventions for gambling disorder, the bill aims to improve mental health support for affected individuals.
The opposite
No question was scored the opposite.
Who it would affect, and how
Potential Positive Impacts for People
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Understanding the disorder: The research aims to advance the understanding of gambling disorder's origins and long-term effects, which could help address the lack of research and resources currently available (Section 2, Section 3(a)).
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Developing treatments: The program includes exploring potential interventions, treatments, coping mechanisms, and strategies to mitigate the adverse effects of gambling disorder (Section 3(b)(6)).
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Analyzing technological impacts: Research will examine how mobile, online, and app-based gambling technologies, as well as social media and video games, affect the prevalence and progression of the disorder (Section 3(b)(3) and Section 3(b)(4)).
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Improving public policy: The research will analyze contributing factors like sports betting legalization and media exposure to help inform the development of better policy implications (Section 3(b)(5)).
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Learning from other countries: The program will perform a comparative analysis of regulatory and public health frameworks in other developed countries to see what prevention and risk reduction measures work (Section 3(b)(8)).
Potential Negative Impacts for People
- No specific negative impacts are explicitly stated in the provided text.
Groups and Interests Ranking
Every group the model scored this bill for, from -10 to +10. Hover a score for the reason it gave.
- Demographic And Interest Groups
- Good For Low Income Households+2Good For Students+2Good For Young Adults+2Good For Children+1Good For Middle Aged+1Good For Middle Class Households+1Good For People With Disabilities+1Good For Retirees+1Good For Seniors+1
- Healthcare
- Increases Research Funding+5Improves Mental Health Access+4Improves Healthcare Access+2
- Education And Technology
- Increases Scientific Research Funding+5Increases Big Tech Regulation+1
- Governance And Ideology
- Improves Government Transparency+2Increases Federal Power+2
- Economy And Finance
- Improves Consumer Protection+3
- Social Issues And Justice
- Improves Poverty Reduction+2Reduces Homelessness+1
- 5/21/2026
- Referred to the House Committee on Energy and Commerce.
- 1 Cosponsor added.
- Introduced in House
Blake MooreRepublican · Utah